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	<title>case study</title>
	<link>http://casestudy.workbookproject.com</link>
	<description>a detailed look at various projects</description>
	<pubDate>Mon, 03 Mar 2008 08:27:29 +0000</pubDate>
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		<title>IS THEATRICAL DEAD?</title>
		<link>http://casestudy.workbookproject.com/2007/11/24/is-theatrical-dead-2/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/24/is-theatrical-dead-2/#comments</comments>
		<pubDate>Sat, 24 Nov 2007 01:56:58 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[cinema ARG]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/23/is-theatrical-dead-2/</guid>
		<description><![CDATA[A NEW SERIES
This is the first edition of a new Workbook series entitled Case Study that details a projects approach to development, production, post and/or distribution. Like everything else around the Workbook this is an experiment. So if you have suggestions on ways to make it better, know of projects that should be covered, or [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A NEW SERIES</strong></p>
<p>This is the first edition of a new Workbook series entitled Case Study that details a projects approach to development, production, post and/or distribution. Like everything else around the Workbook this is an experiment. So if you have suggestions on ways to make it better, know of projects that should be covered, or have questions just drop us an email work [@] workbookproject.com</p>
<p>Since I&#8217;m just wrapping up the cinema ARG screenings of HEAD TRAUMA, I thought it would make a good starting point. This case study centers on the cinematic gaming experiments that we conducted around the film over the last year.</p>
<p><strong>GROUP DISCUSSION</strong></p>
<p>One of the features that we hope to build into the Workbook in the coming months is more social discussion. Each Case Study will include a discussion area where the creators of the projects will provide additional insight into the process of making their work.</p>
<p>To join the discussion click <a href="http://casestudy.workbookproject.com/discussion">here.</a><br />
<a href="http://htmob.com/blog"><img src="http://htmob.com/blog/wp-content/uploads/2007/03/flyer.jpg" /></a></p>
<p><strong>IS THEATRICAL DEAD?</strong></p>
<p>I&#8217;ve heard a lot of people challenging the theatrical experience - box office numbers are down from previous years,  and home theater systems are only getting better. Not to mention all the competition for viewers attention thanks to a 500+ channel universe, broadband and a shrinking amount of free time. Don&#8217;t get me wrong, I believe that people still want that communal experience that a theatrical film can provide.  But I think that filmmakers need to make the theatrical experience their own and find interesting ways to engage their audiences.</p>
<p>After doing a 17 city, DIY theatrical release for HEAD TRAUMA, I think that traditional theatrical releases of &#8220;truly&#8221; independent films are a dangerous proposition. It&#8217;s next to impossible to pull people into a screening without P&amp;A money. I harnessed the internet to help with grassroots promotion, my social networking friends helped to flyer and sticker for me, they also brought their friends. But a theatrical release is a humbling affair. On average we&#8217;d have nights with 25 to 30 people in a screening. On a rare night, we&#8217;d have over a 150 people in attendance but often we&#8217;d have only 10 or 12. In the end I made money but it was not because of the box office take alone. It was a combination of speaking engagements, poster sales and the fact that I didn&#8217;t spend anything on promotion or renting the theaters. I did 50/50 splits with all the theaters to help reduce my risk.</p>
<p>What I think is a more interesting theatrical model is an event driven one. For instance, I&#8217;ve been staging a number of one off live events. They are special theatrical events that use a mixture of multimedia, performance, and technology to remix the movie in a new way. Some people have called the events Cinema ARGs (alternate reality games) because of the way they engage the audience in the theater and after they leave.</p>
<p>The cinema ARG is broken into the following parts. This details version 1.0 of the cinema ARG.</p>
<p><strong>THE MUSIC</strong><br />
The evening will consist of <a href="http://www.bardopond.org/">Bardo Pond</a>, <a href="http://www.espers.org/">Espers</a>, <a href="http://www.fernknight.com/">Fern Knight </a>and a DJ providing a live score to the movie. I&#8217;ve separated the dialog and sound effects tracks, so we can do a total remix of the movie live.</p>
<p>The current remix shows came from a concept we had called CURSED. CURSED the HEAD TRAUMA movie project started as an alternate soundtrack experience for the movie. Similar to how Pink Floyd&#8217;s <em>Dark Side of the Moon</em> lines up with the WIZARD OF OZ, we created a soundtrack that could line up with HEAD TRAUMA. Turn down the volume on the TV and turn up the volume on the stereo. The following behind the scenes short describes the process.</p>
<p><embed src="http://www.youtube.com/v/Vw29Om9pIQA" type="application/x-shockwave-flash" wmode="transparent" height="250" width="325"></embed><strong>THEATRICS</strong><br />
The night will include a number of theatrical elements. On stage, we&#8217;ve constructed a tent which is key to the story of the film and the hooded figure who is the protagonist&#8217;s nemesis will emerge at different times through out the night within the audience. There are fog machines, lighting effects and physical scares. The theatrical elements borrow from a cross between dinner theater on acid and the school of William Castle. William Castle was a famous showman who actually wired the audience&#8217;s seats to shock them during screenings of his classic THE TINGLER.</p>
<p><strong>THE GAME</strong><br />
The last element of the evening is a high tech one which allows viewers to use their mobile phones to interact with certain characters from the film. Since I&#8217;m working with the <a href="http://www.ind-ex.org/">IndEx</a> media server to project the film, I&#8217;ve been able to easily add subtitles. On screen at key moments a phone number appears. When audience members call the number they&#8217;ll hear the hooded figure from the film. Depending on their answers they&#8217;ll receive a number of clues. At the conclusion of the movie we&#8217;ll ring all the phones in the theater at the same time. Then for the lucky few the film will follow them home as they receive additional calls and text messages that lead them to hidden elements online.This coming show is the first in a series of remix screenings. The release will target universities and museums. Since it is an event the ticket prices are more than double a traditional movie ticket. We&#8217;ll see how it goes, but I think it&#8217;s an interesting concept that points towards a new type of theatrical experience. I&#8217;ll let you know how it all works out.</p>
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		<item>
		<title>ADDITONAL MATERIALS</title>
		<link>http://casestudy.workbookproject.com/2007/11/23/play-again-2/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/23/play-again-2/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 20:35:47 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[featured]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/23/play-again-2/</guid>
		<description><![CDATA[The following are additional interviews and articles surrounding the HEAD TRAUMA cinema ARG (alternate reality game). ]]></description>
			<content:encoded><![CDATA[<p> Originally published in the Fall 2007 issue of<em> Filmmaker Magazine</em></p>
<h5>Head Trauma director Lance Weiler on gaming and worlds beyond independent film.</h5>
<p>
<img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/play_again_1.jpg" alt="play_again_1.jpg" /></p>
<p><strong>The Evolution</strong><br />
Over the last six months, I‘ve been experimenting with a collision of gaming, movies, music and technology know as a MIG (media-integrated game play). The MIG is a way in which the audience can experience a story across multiple platforms and devices. Characters from a film interact directly with an audience via live encounters, phone calls, text messages and e-mails. These interactions lead to clues consisting of hidden media, sites, blogs and social networking pages, all of which extend the film‘s storyline and provide life for its characters beyond the screen.</p>
<p>The driving force behind my experimentation is my constant quest to reach audiences in new ways. The advent of DVRs (digital video recorders), portable media players and an increase in connectivity has enabled a new exchange of media that is social and places the power smack in the palm of the viewer. A rapidly expanding on-demand culture offers independent filmmakers new distribution outlets, modes of interaction, promotion and revenue streams.</p>
<p><strong>Beyond The Console</strong><br />
Often the term gaming conjures up the image of first-person shooters like <em>Halo</em>, or old-school console games like <em>Donkey Kong</em>. But the conventions of play are changing thanks in part to an emerging independent gaming movement.</p>
<p>From the ITVS-funded political ARG (alternate-reality game) <em>World Without Oil</em> to the controversial RPG (role-playing game) <em>Super Columbine Massacre</em>, games are tackling important social issues.</p>
<p>In other cases, ARGs and MMOGs (massively multiplayer online games) have become hot new promotional and advertising platforms for Madison Avenue and Hollywood. TV shows like <em>Lost</em> and <em>Heroes</em> have employed ARGs to expand the reach of their series beyond the set, and upcoming releases by J.J. Abrams (<em>Cloverfield</em>) and Christopher Nolan (<em>The Dark Knight</em>) are using ARGs to promote the films far in advance of the theatrical release.</p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/play_again_2.jpg" alt="play_again_2.jpg" /></p>
<p>When it comes to massive multiplayer online games, James Cameron and Steven Spielberg are creating whole worlds around their films complete with virtual currencies.</p>
<p>But the above are all studio-funded ventures. What can independent filmmakers gain from this convergence?</p>
<p><strong>The Value</strong><br />
<em>Hope is Missing</em> is a MIG that my company, Seize the Media, constructed to assist with the promotion of Warner Brothers‘ VOD (video-on-demand) release of my independent film, <em>Head Trauma</em>. At the heart of the MIG is the story of a young journalism student named Hope who returns home to find her mother exhibiting strange nocturnal behaviors. As she digs deeper she uncovers what is causing these behaviors, but before she can notify the authorities, she is abducted.</p>
<p>The narrative and game play are lead by Hope‘s fiancé, who is desperately searching for her. This storyline then begins to blend in elements of <em>Head Trauma</em> until the two become directly intertwined.</p>
<p>The <em>Hope is Missing</em> MIG consists of the following components:</p>
<p>MOBILE DRIVE-IN (<a href="http://mobmov.org/" target="_blank">mobmov.org</a> screenings): Characters lead audience members to secret screening locations with phone calls and text messages. During screenings audience members can use their phones to interact with the film.</p>
<p>WEB SERIES: A four-part Web series is released weekly. In each episode a number of clues — “rabbit holes” — lead players to hidden media and sites across the Web.</p>
<p>REMIX: Through a collaboration with eyespot.com we built a special promotion that allows players to become contributors. As players remix media they unlock a series of hidden clues.</p>
<p>LIVE GAME BOARD: A map mash-up tracks elements of the game play and also holds a number of hidden clues.</p>
<p>MOBILE COMMUNICATION: Characters call and text audience members.</p>
<p>The <em>Hope is Missing</em> MIG was developed for less than $1,000. It started by crafting the game play and pitch. We built a pitch deck to convey our concept and then targeted outlets that could assist us with reaching a wider audience. To view a version of the <em>Hope is Missing</em> pitch deck visit <a href="http://www.workbookproject.com/mig/" target="_blank">workbookproject.com/mig</a>.</p>
<p>In the end we assembled an impressive number of outlets and promotional partners: MySpace, Stage 6, Xbox, Eyespot, Twitter and Opera Mobile. This not only increased our reach but also created an effective national promotion for <em>Head Trauma</em>.</p>
<p>VOD releases tend to be fragmented due to the number of varying outlets. A unified promotional push can be difficult and costly. The MIG concept will allow us to reach an audience of more than 30 million people, and our promotional partners provided over $400,000 in placements across their networks and sites.</p>
<p>Once we had the commitment from the promotional partners we were able to leverage additional deals for the film and better placement within VOD catalogs. Over the coming months we will have a better understanding of the exact conversion rates of players to VOD purchases but we are seeing value from our efforts already.</p>
<p><strong>New Streams Of Revenue</strong></p>
<p>The other element of a MIG that is exciting for independent filmmakers is that you can creatively build a game around your film, building and testing new storylines and properties in the process. For instance the <em>Hope is Missing</em> MIG has lead to a number of high-level discussions about turning the concept into a fully funded, ongoing Web series.</p>
<p>After the <em>Head Trauma</em> cinema game experiments my whole focus around story has changed. I am now considering creating a world around each of my works — worlds that can cross devices, platforms and audiences. In fact, I have been writing game bibles (which overviews games and their rules) at the same time that I am scripting.</p>
<p><strong>Samples:</strong></p>
<p><em>Hope Is Missing</em> (<a href="http://hopeismissing.blogspot.com/" target="_blank">hopeismissing.blogspot.com</a>): Promotion for <em>Head Trauma</em>.</p>
<p>ARGnet (<a href="http://argn.com/" target="_blank">argn.com</a>): A comprehensive site covering all things ARG.</p>
<p><em>World Without Oil</em> (<a href="http://worldwithoutoil.org/" target="_blank">worldwithoutoil.org</a>): Ken Eklund‘s social conscious ARG about an oil shock.</p>
<p><em>Super Columbine Massacre</em> (<a href="http://columbinegame.com/" target="_blank">columbinegame.com</a>): Controversial RPG.</p>
<p><em>Cloverfield</em> (<a href="http://www.1-18-08.com/" target="_blank">1-18-08.com</a>): Promotion for the upcoming J.J. Abrams film.</p>
<p><em>Eldrich Errors</em> (<a href="http://eldritcherrors.com/" target="_blank">eldritcherrors.com</a>): Interesting horror ARG.</p>
<p><em>Perplex City</em> (<a href="http://perplexcity.com/" target="_blank">perplexcity.com</a>): Immersive ARG dealing with murder, intrigue and conspiracy. The first season concluded and a second season is in the works.</p>
<p class="headline">&nbsp;</p>
<p><strong><em>The following was featured in <em>The Escapist&#8217;s </em> November issue.</em></strong></p>
<p><img src="http://lanceweiler.com/blog/wp-content/uploads/2007/11/h20.jpg" height="109" width="368" /></p>
<h3><strong><strong><strong>Horror 2.0: Lance Weiler&#8217;s Cinema ARG</strong></strong></strong></h3>
<p>by Russ Pitts, 12 Nov 2007 9:11 am</p>
<p>&#8220;Today is Hope&#8217;s birthday,&#8221; writes Richard Chambers on his blog, <a href="http://hopeismissing.blogspot.com/" title="Hope is Missing" target="_blank">Hope is Missing</a>. &#8220;She is 23 today. I sang happy birthday this morning to a picture of her and couldn&#8217;t get all the way through.&#8221;</p>
<p>&#8220;Hope&#8221; has been missing since June. Chambers started the blog out of frustration shortly after her disappearance. Police had no leads; Hope&#8217;s mother, one of the last people to see her alive, wasn&#8217;t any help; and his wedding date was fast approaching. The feeling of helplessness in his posts is overwhelming. It&#8217;s also false.</p>
<p>&#8220;The police have been involved and it feels like they are moving so slowly,&#8221; he writes. &#8220;It feels like they aren&#8217;t taking it seriously. A friend suggested that I start this blog both as a way to spread the word and also as a way to feel like I had some control over the situation.&#8221;</p>
<p>Hope is Missing isn&#8217;t real, and neither is Hope. The site is part of an alternate reality game centered on the film <em>Head Trauma</em> - but it&#8217;s real enough to fool a causal observer. If there wasn&#8217;t a disclaimer posted at the top of the page you just might believe Hope really was missing - and want to help find her.</p>
<p class="inline_right"><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/10yrs.png" alt="10yrs.png" /></p>
<p>&#8220;This is something I&#8217;ve been playing with for 10 years,&#8221; says <a href="http://www.lanceweiler.com/" title="Lance Weiler" target="_blank">Lance Weiler</a>, the creator of Hope is Missing and director of the film <em>Head Trauma</em>. &#8220;Maybe you shouldn&#8217;t always believe what you see. Just because you read something somewhere doesn&#8217;t mean it wasn&#8217;t just a press release. With Hope is Missing I&#8217;m drawing from previous work and interest in that idea of &#8216;What is truth in the digital age?&#8217; Even <em>Head Trauma</em> plays with perception; plays with what is reality.&#8221;</p>
<p><strong>&#8220;This Kind of Mobius Strip&#8221;</strong><br />
Weiler got his start in the film industry working as a production assistant and camera operator. Over the years, he&#8217;s worked with a number of directors, learning the tricks of the trade and making short films of his own on the side. He released his first feature film, <a href="http://imdb.com/title/tt0122143/" title="The Last Broadcast" target="_blank"><em>The Last Broadcast</em></a>, in 1998.</p>
<p><em>The Last Broadcast</em>, according to Weiler, &#8220;tells the story of a public access TV crew for a paranormal variety show.&#8221; The show&#8217;s producers, following up on a tip about the legendary <a href="http://en.wikipedia.org/wiki/Jersey_Devil" title="Jersey Devil" target="_blank">Jersey Devil</a>, call in an expert on paranormal phenomena and a psychic and trudge off into the woods, cameras in tow. &#8220;Four go in,&#8221; says Weiler, &#8220;one comes out alive. And he&#8217;s blamed for the murder of the other three.&#8221; The film, told in documentary form, recounts the efforts of the survivor to clear his name and prove what really happened.</p>
<p>Weiler created a website for the <a href="http://thelastbroadcastmovie.com/" title="The Last Broadcast Movie" target="_blank">film</a> while he was still writing the script. This was in 1996, back when most websites contained little more than pictures of cats. The site contained transcripts of 911 calls, court documents and interviews with characters from the film. It was posted as if the events depicted in the film actually happened, like an alternate reality game, before there were alternate reality games.</p>
<p>&#8220;It all became this kind of mobius strip,&#8221; says Weiler. &#8220;All these parts were feeding each other. &#8230; I eventually wanted to bring it to where I have right now, where it was more of a game. I was always looking to engage the audience in new ways.&#8221;</p>
<p><strong>&#8220;I&#8217;m Creating a World&#8221;</strong><br />
Back at Hope is Missing, Chambers has received a collection of camcorder tapes in the mail from someone calling himself Deep Throat. After he uses the internet to discover Deep Throat was the name of the infamous Watergate informant (and a porn film) and borrows a camcorder, he watches the tapes and makes a startling discovery.</p>
<p>&#8220;ALL THE TAPES ARE HOPE&#8217;S!!!!&#8221; Chambers writes. &#8220;I almost fell out of my chair when I placed the first tape in the camera. And there she was - Hope was on screen. &#8230; What&#8217;s strange is that there is footage of someone watching Hope. It&#8217;s creepy. &#8230; The police don&#8217;t want me to show anything to anyone especially not online.&#8221;</p>
<p>Chambers receives a strange, garbled recording of a woman&#8217;s voice paired with images of some sort of code interspersed with a fleeting glimpse of Hope&#8217;s face. &#8220;I can&#8217;t make out much in this recording,&#8221; he writes, &#8220;but I&#8217;m sure that the voice must be Hope!&#8221;</p>
<p>&#8220;They&#8217;re wild times right now in terms of storytelling,&#8221; says Weiler. &#8220;I&#8217;m approaching all my work in a new way - I&#8217;m creating a world. It&#8217;s not just enough to create a script anymore.&#8221;</p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/ptbarnum.png" alt="ptbarnum.png" />Weiler is an old-school media manipulator for the new media age, a post-modern P.T. Barnum. I&#8217;ve managed to catch half an hour with him on the phone, delayed a week because he was traveling to LA for a &#8220;mash-up&#8221; screening of Head Trauma. Next week he&#8217;s off to London. After that it&#8217;s back to work on the script for his next film (&#8221;it&#8217;s in the horror genre, very visceral - Lord of the Flies meets 28 Days Later&#8221;) and negotiating a deal for his new television series, which he can&#8217;t tell me about - yet.</p>
<p>&#8220;I kind of have a full plate,&#8221; he says - the understatement of the year.</p>
<p><strong>&#8220;You Don&#8217;t Have to Play the Game&#8221;</strong><br />
Head Trauma was shown on 17 screens across the country last year and released on DVD almost immediately. After that, Weiler took the show on the road, showing the film in front of live audiences with a live band performing the film&#8217;s score and characters from the film emerging from the audience and calling viewers on their cell phones. Weiler calls it &#8220;Horror 2.0.&#8221;</p>
<p>&#8220;I think in some ways horror&#8217;s become a little bit pat,&#8221; says Weiler. &#8220;You always know when the scares are coming. What I was interested in doing was the idea of taking certain types of pervasive technology and having scares come from all over the place &#8230; taking something that&#8217;s classically passive and communal and throwing in an element of music, technology and scares.</p>
<p>&#8220;In New York, for instance, [audience members] were able to remix media through ispot and unlock clues, and when they were in the theater, the musicians and DJs would rescore the movie live, and characters would come out and scare people and people could use their cell phones to interact with the film. &#8230; But after they left, the movie would follow them home and lead them online. We could call them and text them. &#8230;We had all these different touch points where you could interact with the film - not just a passive screening.&#8221;</p>
<p>At the website, audience members are able to interact with the film even further, and even speak to the hooded kidnapper. He asks you questions over the phone, and your answers dictate what you see on the screen. Then he asks you to tell him something no one else knows about you, and when you do, he replays your words, in your voice, back through your computer, taunting you.</p>
<p>&#8220;Sometimes ARGs are dense and take a quite a bit of time to get into,&#8221; says Weiler. &#8220;With this we were doing media-integrated gameplay. You can enjoy it at multiple levels. You could dig as deep as you want, but you can just look at the web videos if you want. You don&#8217;t have to play the game.&#8221;</p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/2mil.png" alt="2mil.png" />If you do want to play the game, prepare for the launch of a second installment after the first of the year. To date, over 2 million people have joined the search for Hope, with points of entry springing up practically everywhere users congregate online. There&#8217;s even a wiki.</p>
<p><strong>&#8220;The Language of Storytelling Has Changed&#8221;</strong><br />
&#8220;We live in a remix culture, an on-demand culture,&#8221; says Weiler. &#8220;Media consumption is changing, and because of that media creation is changing. Everything now has become decentralized, controlled by the end user. When that happens it&#8217;s about discoverability. It&#8217;s all about empowering that user and finding ways to interact with them, and the language of that storytelling has changed.&#8221;</p>
<p>Meanwhile, at Hope is Missing, Chambers is at his wits end, and Hope&#8217;s mother is in the hospital, in a coma after a failed suicide attempt. Tips are streaming in, and Chambers is considering dropping out of school to search for Hope full time. He receives suggestions from audience members that Hope&#8217;s abduction is startlingly similar to a scene in a film from last year, in which a hooded figure abducts a young woman. The film, according to tipsters, is Lance Weiler&#8217;s Head Trauma &#8230;</p>
<p>Wheels within wheels.</p>
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		<title>Hope is Missing</title>
		<link>http://casestudy.workbookproject.com/2007/11/23/hope-is-missing/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/23/hope-is-missing/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 08:55:25 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[cinema ARG]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/24/hope-is-missing/</guid>
		<description><![CDATA[
When it came time to expand the cinema ARG we wanted to make it scalable. The live shows were amazing experiences but putting them on in more than one city was time consuming and costly. Our initial plan was to hold events in LA, London and San Francisco but that quickly changed as we encountered [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/banner4712fd9a282cb.jpg" alt="banner4712fd9a282cb.jpg" /></p>
<p>When it came time to expand the cinema ARG we wanted to make it scalable. The live shows were amazing experiences but putting them on in more than one city was time consuming and costly. Our initial plan was to hold events in LA, London and San Francisco but that quickly changed as we encountered $20,000 fees for a single location.</p>
<p><strong>A CHANGE IN PLANS </strong><br />
We went back to the drawing board. After some careful research and planning it was decided that we would take more of a guerilla approach. By design we wanted the game to still have an offline presence in addition to an expanded online experience. </p>
<p>A partnership was struck with mobmov.org an organization that has 165 chapters and over 4,000 members all over the world.  <a href="http://Mobmov.org">Mobmov.org</a> is a collection of mobile drive-in&#8217;s which are operated by hobbyists. They modify their cars with digital projectors and FM transmitters so that people can see and hear the movie from their parked cars. </p>
<p>Once the drive-in&#8217;s where in place (Milwaukee,  San Francisco, San Rafael, and LA) we started to design the online portion of the ARG. My company <a href="http://lab.seizethemedia.com" target="_blank">Seize the Media</a> does game and experiential design for a wide range of clients such as; movie studios, ad agencies, brands and gaming companies. The key is to focus on the story and characters while making the game engaging for players with varying skill levels. It is important to ensure that the game escalates and hits various story beats. We often find ourselves writing a game bible and then marring it to a hybrid script / visual deck. </p>
<p><strong>MAKING IT ACCESSIBLE </strong><br />
For HOPE IS MISSING the goal was to create a social media driven ARG. We wanted the game to have various levels of interactivity. For instance, someone might just watch the web series and do nothing more - others might choose to dig deeper.  </p>
<p>HOPE IS MISSING consisted of four web films that were loaded with hidden clues. The videos were released on stage6, myspace and xbox.  By design we wanted to make the ARG (alternate reality game) accessible. In order to do so, we created layers of interactivity that allowed viewers to go as deep into the experience as they wanted.</p>
<p><strong>The Interactive Layers:</strong><br />
1.    just watch the videos<br />
2.    read the forums<br />
3.    dig for clues<br />
4.    capture and share clues<br />
5.    create their own worlds – blogs, wikis, forums, and chat rooms</p>
<p><strong>THE STORYLINE</strong><br />
Richard Chambers is searching for his fiancee named Hope who has been abducted. Hope returned home after receiving a series of strange late night phone calls from her mother. In the brief conversations her panicked mother is convinced that people are in the house and trying to kill her.  After each call Hope phones the police but when they arrive they find nothing and Hope&#8217;s mother has no recognition of making any calls or the incident.</p>
<p>After Hope returns home she uncovers her mother&#8217;s strange nocturnal behaviors and realizes that her mother is not alone. Hope begins to dig deeper in an attempt to pull her mother out. But then Hope mysteriously disappears - abducted by a hooded figure - her last moments are captured by a surveillance camera. </p>
<p>As the date of Richard and Hope&#8217;s wedding approaches he becomes frustrated with the way the police are handling the case. He is determined to marry her on Oct. 20th.  But as things are lucking grim Richard receives a strange package in the mail. Inside the package are a number of tapes that show Hope, a strange letter and a return address that only says Deep Throat. Richard reaches out the video sharing sites and social networks in an attempt to spread the word.</p>
<p><embed src="http://lads.myspace.com/videos/vplayer.swf" flashvars="m=20177915&amp;v=2&amp;type=video" type="application/x-shockwave-flash" height="346" width="430"></embed><br />
<br />
<strong>THE TAPES ARE RIDDLED WITH HIDDEN CLUES </strong><br />
We created four web episodes with the goal of releasing them leading up to the Warner Bros VOD release of HEAD TRAUMA.  Each webisode was riddled with clues. There where audio clues that had backwards masking and subliminal frames that contained ciphers of varying degrees of difficulty. Once solved the clues lead to numerous hidden sites, blogs, social networking profiles and other media. They are what as know as rabbit holes in the ARG community which is a nod to <em>Alice in Wonderland</em>.<br />
<br />
<img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/30s7uw4.jpg" alt="30s7uw4.jpg" height="292" width="368" /><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/2yy6xeg.jpg" alt="2yy6xeg.jpg" height="292" width="368" /><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/105odub.jpg" alt="105odub.jpg" height="292" width="368" /><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/2ia3c7l.jpg" alt="2ia3c7l.jpg" height="292" width="368" /><br />
<br />
The HOPE IS MISSING ARG took a decentralized approach to releasing the game elements. ARGs typically will have many hidden sites and digital assets.  For instance the 42 entertainment ARG for the THE DARK KNIGHT, the newest Batman film, has 10 different sites (as of 11.24.07). In order to increase our reach we gathered a number of partners and releasing outlets to help expand our reach.<br />
<br />
<strong>Media Outlets:</strong><br />
<a href="http://myspace.com/hopeismissing" target="_blank">http://myspace.com/hopeismissing</a><br />
<a href="http://stage6.com/hope-is-missing" target="_blank">http://stage6.com/hope-is-missing</a><br />
<a href="http://eyespot.com/promotion/headtrauma" target="_blank">http://eyespot.com/promotion/headtrauma</a> - the site will only be live through Nov.<br />
<br />
<strong>Characters: </strong><br />
<a href="http://hopeismissing.blogspot.com" target="_blank">http://hopeismissing.blogspot.com</a><br />
<a href="http://www.myspace.com/jdoeadc" target="_blank">http://www.myspace.com/jdoeadc</a><br />
<a href="http://www.myspace.com/jdoeadc" target="_blank">http://www.myspace.com/northdash</a><br />
<a href="http://twitter.com/northdash" target="_blank">http://twitter.com/northdash</a><br />
<br />
<strong>Hidden sites</strong><br />
<a href="http://htmob.com" target="_blank">http://htmob.com</a><br />
<a href="http://denial.htmob.com" target="_blank">http://denial.htmob.com</a><br />
<a href="http://anger.htmob.com" target="_blank">http://anger.htmob.com</a><br />
<a href="http://bargaining.htmob.com" target="_blank">http://bargining.htmob.com</a><br />
<a href="http://acceptance.htmob.com" target="_blank">http://acceptance.htmob.com</a><br />
<a href="http://americandistro.com" target="_blank">http://americandistro.com</a><br />
<a href="http://alert.americandistro.com" target="_blank">http://alert.americandistro.com</a></p>
<p></p>
<p><strong>SECRET SCREENINGS </strong><br />
As the game unfolded we leaked clues detailing a number of secret HEAD TRAUMA drive-in screenings. In order to find the the locations players remixed a collection of media through http://eyespot.com. As they remixed, certain combinations of footage unlocked hidden clues. These clues provided information about screening locations and point to additional hidden assets.<br />
<br />
<img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/855_5623-2.jpg" alt="855_5623-2.jpg" height="117" width="735" /></p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/screenshot_6.png" alt="screenshot_6.png" height="530" width="733" /><br />
<br />
<embed src="http://eyespot.com/flash/flvplayer.swf?contextId=11&#038;vurl=http%3A%2F%2Fdownloads.eyespot.com%2Fplay%3Fr%3D0XCzIG2UEjAC8riEJW08IWhg1w" type="application/x-shockwave-flash" width="324" height="264"></embed><embed src="http://eyespot.com/flash/flvplayer.swf?contextId=11&#038;vurl=http%3A%2F%2Fdownloads.eyespot.com%2Fplay%3Fr%3D0XCzIG2UEjxmmriEJW0nIWh7up" type="application/x-shockwave-flash" width="324" height="264"></embed><br />
<br />
One of the subtle builds of the game was to blend the storyline of HOPE IS MISSING directly into the VOD promotion of HEAD TRAUMA. As a reward to players we offered a number of free screenings. The screenings were held in Milwaukee,  San Francisco, San Raphael, and LA.<br />
<br />
I was at the LA screening and over 70 people attended. The audience was a mix of people, some who were playing HOPE IS MISSING, others who discovered the location through friends that were playing, and some had simply stumbled upon the location and saw a movie playing.<br />
<br />
The audience was a mixture people. There where those who were playing HOPE IS MISSING, others who discovered the location through friends that were playing, and finally some who had stumbled upon the location and saw a movie playing. During the screening audience members used their mobile phones to interact with the film&#8217;s characters. Then after the audience left, the movie followed them home. A couple days after the screening  we called and texted everyone with a number of game related messages.<br />
<br />
<strong>PLAYERS HELP TO SHAPE THE GAME</strong><br />
As players cracked the clues they were lead to hidden media, sites, blogs, and social networking pages. In some cases clues were multi-leveled and required keys in order to crack them. Often these harder clues would lead to a special call-in number that allowed the first 96 players into a special conference call. The calls included players and a number of moles from the game. During the calls players discussed clues and their theories around the game. </p>
<p>ARGs are driven through community interaction so it is common to have moles or people within the game who assist with story or in some cases game direction. Players often help to shape game-play and in the case of HOPE IS MISSING we experience an interesting range of interactions as players created their own blogs, wikis, and forums around the game.</p>
<p><strong>THE STATS AROUND THE GAME</strong></p>
<p>
<img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/screenshot_12.png" alt="screenshot_12.png" /></p>
<p>Some of the videos break into the top 10 most watched clips on the Web - Vidmeter 10.18.07</p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/vidmeter2.jpg" alt="vidmeter2.jpg" height="592" width="848" /></p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/screenshot_11.png" /></p>
<p><img src="http://casestudy.workbookproject.com/wp-content/uploads/2007/11/screenshot_10.png" alt="screenshot_10.png" /> *Player interactions based on aggregation of forum posts and video comments across known outlets (myspace, stage 6, eyespot, etc.) - does not include player generated sites, blogs and forums.</p>
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		</item>
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		<title>CINEMA ARG - NYC</title>
		<link>http://casestudy.workbookproject.com/2007/11/18/putting-on-a-live-event/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/18/putting-on-a-live-event/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 11:00:22 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[cinema ARG]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/18/putting-on-a-live-event/</guid>
		<description><![CDATA[Promotion is a key component of any live event. The following are promotional materials for the NYC HEAD TRAUMA cinema ARG. The following is an invite followed by a press release for the event. We started by hitting horror blogs and then moved into some indie film and general movie outlets.

For more info visit movingimage.us
WHAT [...]]]></description>
			<content:encoded><![CDATA[<p>Promotion is a key component of any live event. The following are promotional materials for the NYC HEAD TRAUMA cinema ARG. The following is an invite followed by a press release for the event. We started by hitting horror blogs and then moved into some indie film and general movie outlets.</p>
<p><a href="http://movingimage.us/site/screenings/mainpage/personal_special.html"><img src="http://lanceweiler.com/blog/wp-content/uploads/2007/07/invitesm.jpg" alt="invitesm.jpg" /></a></p>
<p>For more info visit <a href="http://movingimage.us/site/screenings/mainpage/personal_special.html" target="_blank">movingimage.us</a></p>
<p><strong>WHAT PEOPLE ARE SAYING</strong></p>
<p align="justify">&#8220;Can things possibly get more intense from here? Of course. Horror 2.0 stalks the MoMI with indie auteur Lance Weiler&#8217;s multimedia expansion of his psycho-chiller Head Trauma: Audience members will receive menacing text messages and cell-phone calls, some even after the show. &#8220;I want to disturb people,&#8221; Weiler admits in what sounds like a motto for our times. Slashing at apathy, this is a genre whose dire warnings we ignore at our peril. One way or another, horror follows us home.&#8221;</p>
<p>- THE VILLAGE VOICE</p>
<p align="justify">“Lance Weiler&#8217;s first film, The Last Broadcast &#8212; often called the original Blair Witch Project &#8212; was shot for less than $1,000. Yet it grossed $4.5 million and became the first film to be transmitted via satellite directly to theaters. His encore? A traveling live-music mashup involving cell phones, big screens, indie rockers and meandering actors&#8230; &#8220;This is one of the only films where you&#8217;ll be asked to keep your cell phone on during the screening,&#8221; says Weiler.”</p>
<p>- WIRED</p>
<p align="justify">“Director Lance Weiler has created a “remix” presentation of his cult indie horror flick Head Trauma, the result of which sounds like a good approximation of the future of film&#8230; As theatres increasingly compete with home entertainment, we believe live film presentations such as this could be a way to keep audiences going out to movies.”</p>
<p>- TREND CENTRAL</p>
<p>Press release - there are two releases one from MoMI and another from me. I worked closely with the museum PR person so that we could maximize our efforts.</p>
<p><strong>CINEMATIC ARG CREATES NEW IMMERSIVE HORROR 2.0 EXPERIENCE - A COLLISION OF MOVIES, MUSIC, GAMING, THEATRICS AND TECHNOLOGY COMING TO THE MUSEUM OF THE MOVING IMAGE THIS SAT. JULY 14th @ 6:30pm FOR ONE NIGHT ONLY</strong></p>
<p>This Sat. July 14th the HEAD TRAUMA cinematic ARG (alternate reality game) will unfold at the Museum of the Moving Image in NY. For more info visit http://movingimage.us/site/screenings/pages/2007/index_horror.html</p>
<p><strong>URBAN GAME-PLAY</strong><br />
Even before the audience enters the theater, they will be invited to participate in the cinematic ARG. As audience members approach the  screening venue, they will enter the game-play, as the film’s story and characters mix with the surrounding urban environment. There are hidden clues, ringing payphones, and characters from the film scattered throughout the area. Through text messaging, distribution of a cryptic comic book, and cell phone calls, the experience continues into the theater.</p>
<p><strong>THEATRICAL MASHUP</strong><br />
At the center of the cinema ARG is a theatrical mashup of Head Trauma. In Head Trauma, a drifter who returns to his dead grandmother’s house is haunted by feelings of paranoia and troubling visions of a mysterious hooded figure. He comes to believe that someone or something is trying to kill him. For the screening the music track is removed and only the dialog and effects tracks remain. DJs and musicians perform a LIVE soundtrack as characters and props from film emerge from the audience. In addition viewers can use their mobile phones to interact with the movie as it plays.</p>
<p><strong>THE MOVIE FOLLOWS YOU HOME</strong><br />
After the audience leaves the theater the movie will follow them home. Phone calls and text messages will lead audience members to a series of online hidden clues and sites that expand the story of the film. As the ARG unfolds online viewers can contribute and remix video, audio and stills thus becoming collaborators within the evolving story.  One of the starting points for the online game is a Head Trauma www.eyespot.com  page that allows players to upload, remix and share media that unlocks clues within the game.</p>
<p>“Cinema has classically been a passive experience. The HEAD TRAUMA cinematic ARG creates an immersive story that allows audience members to interact with horror in a new way. It is experiential, viral and can easily be passed from one person to another. The story of HEAD TRAUMA and its characters travel across mediums and devices, along the way creating a horror 2.0 experience that combines technology with scares. It’s about creating a world that the audience can move through, one where a scare can come from anywhere. I want to creep people out in new ways.” says Lance Weiler</p>
<p><strong>WHO’S BEHIND THE EVENT</strong><br />
Lance Weiler is a critically acclaimed award-winning writer/director. His feature, The Last Broadcast, is currently distributed in over 20 countries. It has the honor of being the first all digital release of a motion picture and enjoyed runs on HBO and IFC. Weiler is recognized as a digital pioneer for the way he makes and distributes his work. He’s been featured in Time and Forbes and on television programs such as Entertainment Tonight and CNN. Wired Magazine called him “one of twenty-five people helping to re-invent entertainment and change the face of Hollywood.”</p>
<p>A reporter from the Knowledge@Wharton attended the NYC show. The following is an article that appeared in the August issue.</p>
<h2>The Movies Meet Web 2.0: Lance Weiler on the New Economic Model for Independent Cinema</h2>
<p><span class="published">Published: August 08, 2007 in Knowledge@Wharton</span></p>
<p><span id="audio_links"></span><!-- start bodytext -->  		 		 		   			 					<img src="http://knowledge.wharton.upenn.edu/images/archive//080807_weiler.jpg" align="right" border="0" hspace="6" vspace="0" /><em>Producing a feature-length motion picture is a daunting task. All the more so if you do it without the support of a major studio using money you have raised yourself. But according to independent filmmaker Lance Weiler, &#8220;the real struggle&#8221; comes after the film is completed. Distributing a theatrical feature &#8212; and doing so profitably &#8212; poses an even greater challenge. As Weiler put it during a recent interview with Knowledge@Wharton, &#8220;making the film is easy in comparison.&#8221; </em></p>
<p><em>Weiler believes he has a solution. By expanding the movie into an interactive theatrical event that can leverage such &#8220;web 2.0&#8243; concepts as user-generated content and viral marketing techniques, Weiler has carved out a niche that he believes provides an economically viable model for independent cinema. </em></p>
<p><em>Weiler knows a thing or two about movie production and distribution. Along with former partner Stefan Avalos, he wrote, produced and directed </em>The Last Broadcast<em>, generally recognized as the first &#8220;desktop&#8221; feature film. Shot on digital camcorders and edited on a personal computer &#8212; way back in 1996 when this wasn&#8217;t such an easy task &#8212; the cost of the entire production was less than $900. To keep expenses to a bare minimum, the two writer/directors also played lead roles along with friends and colleagues. </em></p>
<p><em>In the form of a pseudo-documentary, </em>The Last Broadcast<em> is the story of a group of young people who carry video cameras into the wilderness to uncover the truth behind a disturbing local folk legend and are then brutally murdered. Both the story and the style of the movie bear more than a passing resemblance to </em>The Blair Witch Project<em>, released the following year. </em>Blair Witch<em> went on to gross nearly $250 million worldwide while </em>The Last Broadcast<em> became a minor footnote in film history. </em></p>
<p><em>But the inevitable speculation about how </em>The Blair Witch Project<em> may have been influenced by </em>The Last Broadcast<em> has tended to obscure what may be Weiler and Avalos&#8217; most significant contribution to cinema history &#8212; pioneering digital distribution. After finishing their low budget production, Weiler and Avalos balked at the prospect of spending thousands of dollars to transfer the movie to film for theatrical presentation. Instead, they partnered with Digital Projection, which had developed a digital cinema projector based on Texas Instruments&#8217; DLP (digital light processing) technology. On March 9, 1998, </em>The Last Broadcast<em> debuted at the County Theater in Doylestown, Pa., using the new technology. With the national release of </em>The Last Broadcast<em> seven months later, the movie became the first feature film to be distributed digitally to multiple theaters, introducing a new era in movie distribution. </em></p>
<p class="galleryimage"><a href="http://knowledge.wharton.upenn.edu/special_sections/weiler/img001.html"><img src="http://knowledge.wharton.upenn.edu/special_sections/weiler/img/photos.jpg" alt="photo gallery" border="0" height="166" width="224" /></a><br />
<a href="http://knowledge.wharton.upenn.edu/special_sections/weiler/img001.html" class="mainlink">Photo essay: Lance Weiler&#8217;s Cinema ARG at the Museum of the Moving Image.</a></p>
<p><em>To support his next feature, the psychological horror film </em>Head Trauma<em>, Weiler is supplementing the film with live music, props and effects in the theater, actors interacting with the audience outside the theater, and audience participation through cell phones. Weiler believes that this combination of cinematic experience along with live, interactive elements &#8212; what he calls a &#8220;cinema ARG&#8221; or &#8220;alternate reality game&#8221; &#8212; provides an economic model for independent cinema that is more lucrative than standard theatrical distribution, and can help an independent movie cut through the clutter of big media marketing to reach a loyal and profitable niche audience. This participatory version of </em>Head Trauma <em>debuted at International House in Philadelphia on March 31 and played in an expanded version at New York&#8217;s Museum of the Moving Image on July 14. [See photo essay: <a href="http://knowledge.wharton.upenn.edu/special_sections/weiler/img001.html">Lance Weiler&#8217;s Cinema ARG at the Museum of the Moving Image</a>.]</em></p>
<p><em>Knowledge@Wharton recently sat down with the 37-year-old Weiler near his home in Bucks County, Pa., to discuss his ideas on independent movie distribution and how he hopes to find a sustainable economic model for independent filmmakers. An edited version of that conversation follows. </em></p>
<p><strong>Knowledge@Wharton:</strong> How did you become a filmmaker?</p>
<p><strong>Weiler:</strong> I started with still photography. My dad was an amateur photographer and I worked with him in his darkroom. He gave me a camera at an early age and, by the time I was in third grade, I had single-lens reflex cameras with interchangeable lenses. By junior high, I was selling my photographs.</p>
<p>Then, in high school, I fell in love with film because I realized it was 24 still frames per second, and I started making my first films.</p>
<p>I originally thought I was going to be a photojournalist. I was drawn to documentary films &#8212; like <em>High School</em> by Frederick Wiseman, which [was filmed] in Philadelphia.</p>
<p>What really moved me was the collision of photojournalism and documentary film. I think that is where <em>The Last Broadcast</em> came from later on.</p>
<p><strong>Knowledge@Wharton:</strong> Were you then shooting on Super 8 or 16mm film?</p>
<p><strong>Weiler:</strong> I bought a windup Bolex 16mm camera with money that I had saved. I would get in trouble for processing film in the bathtub &#8212; which isn&#8217;t too environmentally sound, but at the time I didn&#8217;t know any better.</p>
<p>And then I got interested in docs [documentary films] and experimental film. When you ask people what movie they have seen the most, some people will tell you something like <em>Star Wars</em>. The film that I have viewed the most is [the avant-garde abstract] film by Stan Brakhage called <em>Dog Star Man</em>.</p>
<p><strong>Knowledge@Wharton:</strong> How did you get the idea that you could create a movie digitally using camcorders and a PC?</p>
<p><strong>Weiler:</strong> It really came out of the frustration with the [filmmaking] process. [My partner] Stefan [Avalos] had gotten screwed over for the distribution [of his first] movie. I had been trying to raise money to shoot a science fiction film that I wanted to do on 16[mm film] and I could not raise enough money.</p>
<p>Stefan was always interested in computers. I became more interested as I was reading about advancements in technology. And &#8212; I&#8217;ll never forget &#8212; I was sitting in the train station after working a long day and I picked up a copy of <em>Videography</em> or some computer-related magazine. As I was flipping through [the pages] I read about this new [computer] board that would allow you to capture video.</p>
<p>That was a pivotal moment. My head started spinning about the concept that maybe I didn&#8217;t have to rely on the economics of film. And Stefan and I began building our own computers [with this] board and started struggling through a lot of very early desktop editing stuff. Then it became: &#8220;Well, we have these tools, why don&#8217;t we see if we can make a movie?&#8221;</p>
<p><em>The Last Broadcast</em> really started as a lark. It was to say, &#8220;How little can we make a movie for?&#8221; When we totaled it up, it was something like $860, which we rounded up to $900.</p>
<p>Economics was at the base of it. We wanted to do something [to reduce] the cost of making the film. [Once] you&#8217;ve done the movie, all the festivals [would say], &#8220;If you want to show it, you have to take it to a print,&#8221; which was a $30,000 to $40,000 investment, something we didn&#8217;t want to do.</p>
<p>It&#8217;s funny when you look back at that little movie. Ironically, [later, people] would say that <em>The Last Broadcast</em> became &#8220;the first broadcast.&#8221; It was the start of the digital revolution in filmmaking. Basically we were saying: &#8220;This is stuff anybody can get &#8212; it&#8217;s all within reach and now you can make movies.&#8221; It was that simple.</p>
<p><strong>Knowledge@Wharton:</strong> How long did it take to make <em>The Last Broadcast</em>?</p>
<p><strong>Weiler:</strong> We started the film in the fall of 1996. The movie had its premiere to the public in the spring of 1998. The movie took a long time because we created our own [techniques to make the image] look different from the way video looked at the time.</p>
<p>We were working with 166 megahertz systems with 48 or 64 megs of RAM [system memory]. For us to render the &#8220;film look&#8221; that we came up with, took over 80 days.</p>
<p>We were done with a cut of [the movie] in 1997 but we were then trying to work out exactly how we would screen it.</p>
<p><strong>Knowledge@Wharton:</strong> While you were working on the movie, were you thinking about how people were going to see it? Since you weren&#8217;t working on film and all the theaters had film projectors &#8212; how did you think your movie was going to get seen?</p>
<p><strong>Weiler:</strong> We had started reading about new [DLP-based digital] projection technology. At that time the market was stagnant. Everybody was talking about digital cinema, but nobody wanted to take the first step. It was a chicken-and-the-egg thing.</p>
<p>So we thought, &#8220;Maybe there&#8217;s a fit here. Why don&#8217;t we try to demonstrate a business model for this?&#8221; Knowing that it was stalled on the studio side, [we realized] there might be a window of opportunity there.</p>
<p>But outside of that, we weren&#8217;t really sure. It was like, &#8220;Well, maybe we&#8217;ll end up showing it on bad projection or projecting it off of Beta SP.&#8221;</p>
<p><strong>Knowledge@Wharton:</strong> You finally did a theatrical projection with DLP projectors?</p>
<p><strong>Weiler:</strong> Yes. It didn&#8217;t come together until the very end. It was very dramatic: &#8220;We&#8217;re getting closer to the date, closer to the date.&#8221; And we didn&#8217;t have the money yet to do it.</p>
<p>We were talking to this satellite company and they started asking about who else we were talking to. [When] they started naming other satellite companies, I kept saying, &#8220;We can&#8217;t talk about that. We can&#8217;t talk about that.&#8221;</p>
<p>And [when] they [mentioned] their biggest competitor, I said, &#8220;We have to go now; we can&#8217;t talk anymore.&#8221; We got off the phone and my co-producer said, &#8220;What are you doing, are you crazy?&#8221;</p>
<p>And I said, &#8220;We should just wait. I think they&#8217;re going to come back.&#8221; And sure enough, they called back in like a half an hour and they doubled what they offered. We ended up working with them.</p>
<p><strong>Knowledge@Wharton:</strong> How did the funding work for the digital projection?</p>
<p><strong>Weiler:</strong> It was a sponsorship, basically. We reached out to a number of [companies] who were building a projector around the DLP chip. We [sent] them a form letter saying, &#8220;We have this movie, it&#8217;s like cinema from the past meets cinema from the future.&#8221; We thought it was a great concept. And it was just like crickets &#8212; nobody responded. We were like, &#8220;Wow, this is such an opportunity; why won&#8217;t they respond?&#8221;</p>
<p>It was getting close to the time when we needed the projection to show at the County Theater in Doylestown. I took the form letters I had written and I purposely mixed the address labels so [each] would go to one [company] but it would have their competitor&#8217;s [name] on it so they would know I was talking to other people.</p>
<p>Then they all called. We ended up with a free projector anywhere in the world for two years. And [based on] what we did together, Digital Projection took the projection into the Sundance Film Festival and did [work] with the Academy Awards and the Emmys.</p>
<p><strong>Knowledge@Wharton:</strong> What&#8217;s the outlook now for getting an independent movie distributed?</p>
<p><strong>Weiler:</strong> The problem is that what we helped usher in is now creating a bottleneck. So many people are making work and the production costs have been reduced so much, that the volume of work being made can&#8217;t fit the current release structure. It&#8217;s overburdening festivals, there&#8217;s not enough shelf space in retail or rental outlets, and the promise of digital distribution just isn&#8217;t quite there yet. You have a flood of work, but not enough outlets.</p>
<p><strong>Knowledge@Wharton:</strong> But there are now a number of distribution options: the web, DVD, theatrical presentation. What are the pros and cons of each of these?</p>
<p><strong>Weiler:</strong> Theatrical is very difficult unless you have P&amp;A money &#8212; &#8220;printing and advertising money&#8221; &#8212; where the studios say, &#8220;We&#8217;ll put in $20 million or $30 million to promote this film through traditional outlets &#8212; ads in newspapers, radio, TV and some basic online component.&#8221;</p>
<p>For an independent filmmaker, theatrical is a difficult proposition because you are competing against [the major studios]. When you can get booked into a small art house cinema you are fighting against this huge promotion machine that&#8217;s basically &#8220;<em>Spider-Man 3</em>, <em>Spider-Man 3</em>, <em>Spider-Man 3</em>.&#8221; And you have this little [movie] that you are trying to attract people to. So theatrical [distribution] is very difficult.</p>
<p><strong>Knowledge@Wharton:</strong> Your interactive events based around <em>Head Trauma</em> are essentially theatrical presentations. How are they different from a standard theatrical release of a movie?</p>
<p><strong>Weiler:</strong> <em>Head Trauma</em> and the cinema alternate reality game &#8212; the &#8220;cinema ARG&#8221; &#8212; invert the typical theatrical relationship. When I did the 17-city theatrical release for <em>Head Trauma</em>, it was a 50-50 split. I didn&#8217;t 4-wall any of the screens &#8212; 4-wall is when you rent the theater and get 100% of the box office. But you&#8217;ve laid out the cash, so it&#8217;s a dangerous proposition.</p>
<p>I came out ahead for the entire theatrical [run], but with this event-driven model I&#8217;ve inverted the relationship. Now they are [giving me] a minimum guarantee. So before I even step foot into the building, I&#8217;ve already done better than I was doing theatrically in a week-long run.</p>
<p>Events are interesting for independent films, because you have to try to do something different from what&#8217;s happening in the market.</p>
<p><strong>Knowledge@Wharton:</strong> But in the case of the <em>Head Trauma</em> ARG, you have musical performers and a bigger ensemble involved in the presentation. Aren&#8217;t your overhead costs higher?</p>
<p><strong>Weiler:</strong> It depends on how you structure it. If you find the right partners, you can get away from a lot of the really hard costs. We put on [the debut event in Philadelphia in March] for next to nothing. I came out ahead and everybody got paid. Outside of the band&#8217;s performance and what they had to pay, I maxed out on rental [costs] of like $150 for amps and that was it.</p>
<p>Everything else was stitched together from things that I could borrow or what-not. In New York [at the Museum of the Moving Image] it&#8217;s a little bit different. Now there is a larger guarantee that we walk in with. So now there&#8217;s more money to do things.</p>
<p><strong>Knowledge@Wharton:</strong> How does the guarantee work?</p>
<p><strong>Weiler:</strong> It is basically a minimum guaranteed [payment] &#8212; saying, &#8220;[We&#8217;ll give you] $2,000, $3,000, $4,000 to do this event. Once we break even on what we&#8217;ve paid you, then we do a split with you.&#8221; So it&#8217;s a much better relationship, because you know that you&#8217;re making that money when you come in. It&#8217;s not as speculative as trying to get people into the theater.</p>
<p><strong>Knowledge@Wharton:</strong> Looking at other distribution methods &#8212; what about releasing on DVD?</p>
<p><strong>Weiler: </strong>With DVD and physical media, shelf space is the biggest issue. A lot of the retail outlets are feeling the pinch, because sales in general of DVDs have flattened, with the exception of TV on DVD.</p>
<p>And then you have a format struggle between Blu-Ray and HD DVD, the two high-definition formats. So what was limited shelf space to begin with is now [seeing] encroachment from those [media]. And if you&#8217;re not putting money towards marketing or promotion within the stores &#8212; like paying to have an end cap [display at the end of the aisle] &#8212; then you&#8217;re just taking up space. They can make more money off someone else.</p>
<p>Rental has gotten to a point where now [they are] trying to get you to &#8220;spindle&#8221; your product &#8212; which basically means that for the honor of throwing away the box, they are going to cut your price by 60% for you to give them just the disc and the artwork. And maybe if you have enough muscle, you might be able to &#8220;rev share&#8221; [revenue share] with them, but then you&#8217;ll have to deal with collecting those royalties later.</p>
<p>So at one point when we were doing <em>The Last Broadcast</em>, we had more than 100,000 units that we were moving into the marketplace in a short period of time. With <em>Head Trauma</em>, I&#8217;m somewhere around 25,000 units, which a couple of years ago would have been around 40,000 or 50,000 units. So there&#8217;s definitely been a consolidation within that industry.</p>
<p><strong>Knowledge@Wharton:</strong> Don&#8217;t online sales of DVDs help to resolve the shelf space problem? Aren&#8217;t Amazon.com and &#8220;long tail&#8221; retailers creating a new distribution channel for physical media?</p>
<p><strong>Weiler:</strong> Yes, you have interesting new models and, for <em>Head Trauma</em>, the larger amount of sales for the physical media came from online.</p>
<p><strong>Knowledge@Wharton:</strong> Within DVD distribution there is a range of options. [Your former partner] Stefan Avalos&#8217; most recent film, <a title="OLE_LINK1" name="OLE_LINK1"></a><em>The Ghosts of Edendale</em>, was distributed through Warner Home Video while <em>Head Trauma</em> and the re-issue of <em>The Last Broadcast</em> are both from Heretic Films, a much smaller niche-genre distribution house. Isn&#8217;t it better to have a deal with Warner Brothers?</p>
<p><strong>Weiler:</strong> Because so many things are changing, having a fluidness over the ownership of the rights and being able to anticipate where the market is moving were more interesting to me than me giving away all rights to the film for 15 or 17 years for a hundred-and-some-thousand-dollar advance.</p>
<p><strong>Knowledge@Wharton:</strong> That&#8217;s a typical deal for a big label distributor?</p>
<p><strong>Weiler:</strong> For an independent film, yes, unless you have some incredible amount of heat coming off it.</p>
<p>A lot of times what happens is you need to deliver the film with the advance that you&#8217;re given. If you need to clear music, do sound transfers, do film transfers, whatever, you&#8217;re basically paying out of your advance to do that. So if you look at a $100,000 advance, it takes you about $30,000 to $60,000 to deliver the film and you&#8217;re looking at $40,000 on the other side. What&#8217;s the benefit to having a large studio&#8217;s logo in front of your film?</p>
<p>The economics just don&#8217;t make sense &#8212; or they didn&#8217;t make sense to me. I knew that I could do a lot with the movie that other people wouldn&#8217;t let me do, like the cinema alternate reality game that I couldn&#8217;t have done if I had given [the rights] to some of the people who wanted the film.</p>
<p>So from my perspective, I said, &#8220;I want to carve up these rights,&#8221; because then I have a better shot at increasing the profit; I have a better shot at being able to try interesting new things. To me, that was more valuable.</p>
<p><strong>Knowledge@Wharton:</strong> So the distributor has the rights to distribute the DVD, but you retain rights for other uses?</p>
<p><strong>Weiler:</strong> Yes, exactly.</p>
<p><strong>Knowledge@Wharton:</strong> And a deal like that would be hard to strike with a big studio label?</p>
<p>Definitely. They want the world &#8212; as they say, &#8220;the universe.&#8221; So if we colonize the moon, when people are waiting at the moon station and they want to watch something &#8212; they want those rights. They want to own it.</p>
<p><strong>Knowledge@Wharton:</strong> What&#8217;s the outlook for digital downloads?</p>
<p><strong>Weiler:</strong> The prospect of digital downloads &#8212; whether it&#8217;s Amazon&#8217;s UnBox or MovieLink or iTunes &#8212; increases your profit margin by [eliminating] the physical media.</p>
<p>But I think we are in this awkward period where until that final leg of the living room is worked out, and it&#8217;s easy &#8212; I mean like really simple and idiot-proof &#8212; then you&#8217;re not going to see much [other than] early adopters purchasing online. It&#8217;s a lot different than music.</p>
<p>But when you look at web 2.0 and social networks, it&#8217;s like this playground of things that you can use to build your audience and promote your work. And it&#8217;s free for the picking. It&#8217;s stuff that you can use. The cost is relatively inexpensive.</p>
<p>I think the future is the direct-to-your-audience [model]. As the filmmakers start to build audiences, if they can figure out ways to cross-pollinate those audiences, then they start to build volume. At that point, they don&#8217;t need as many of the middlemen that have typically been in line to take the money before they see any return, if ever.</p>
<p><strong>Knowledge@Wharton:</strong> So, at least right now, the web is more helpful in marketing a film that may be distributed through other venues than it is for distributing film itself?</p>
<p><strong>Weiler:</strong> Yes. At this point in time, that&#8217;s correct. The architecture isn&#8217;t fully there yet. The deal terms haven&#8217;t been fully fleshed out &#8212; which is encouraging. Because there are times when a window opens up, and if you&#8217;re smart about how you leverage it, there are tremendous opportunities.</p>
<p>There are opportunities for revenue that fall between the traditional cracks &#8212; places that you didn&#8217;t even think you would find revenue. I think that&#8217;s what&#8217;s exciting.</p>
<p><strong>Knowledge@Wharton:</strong> So, producing a movie has become much easier &#8212; the equipment is cheaper and the PC tools are much better. But on the distribution side there are all these constraints. The web isn&#8217;t there yet because it isn&#8217;t linked to your large-screen TV. You have the shelf space problem with DVDs. You have the difficulty of competing with the big studios&#8217; distribution houses for a theatrical run. What&#8217;s an independent filmmaker to do?</p>
<p><strong>Weiler:</strong> [It&#8217;s about] the one-to-one relationship with the audience I was discussing. When I did the theatrical release across the country, I didn&#8217;t spend any money on P&amp;A. I used social networking. I used an &#8220;embed and spread&#8221; campaign, where I took assets of the movie &#8212; digital swag &#8212; and gave that to people to put on their [web] pages, and they amplified my message. So then more people were coming back to the movie.</p>
<p>To me the future of it &#8212; or at least one component for independent film &#8212; is the ability to harness that audience and build it over time.</p>
<p>It&#8217;s not that dissimilar to what musicians have been doing by going out on the road to support their work.</p>
<p>Television is difficult to get into, and it&#8217;s next to impossible for independent film. And even if you get a deal, [the revenue] will be so low that by the time you get E&amp;O &#8212; which is errors and omissions insurance &#8212; that&#8217;s going to eat up the majority of what you&#8217;re going to make.</p>
<p>For independent film, a way to circumvent that is to just go directly to the people. It&#8217;s the power of the niche. That is where I think independent film is headed. Publishing is headed there. Music is there. Film has started to get sub-genres, and you see how those sub-genres have risen up &#8212; whether it&#8217;s African-American cinema, Latino cinema or gay and lesbian cinema. You&#8217;ve seen them start to fill a market that wasn&#8217;t being served.</p>
<p><strong>Knowledge@Wharton:</strong> What you are doing with the <em>Head Trauma</em> ARG might be called &#8220;participatory cinema,&#8221; but it&#8217;s not entirely &#8220;immersive cinema.&#8221; When a phone number flashes on screen and audience members call it on their cell phones [as at the Philadelphia event], they step outside the film.</p>
<p><strong>Weiler:</strong> [The debut of the <em>Head Trauma</em> ARG in Philadelphia] was very much like a beta test. In the future versions of it &#8212; like at the Museum of the Moving Image in July &#8212; we will start to integrate more.</p>
<p>I want to string a narrative across multiple outlets &#8212; have these touch points and create a sensation where you feel tension or surprise. And you want to share that with someone else so you introduce them to it. So it has that viral aspect to it.</p>
<p>In the future, it becomes more of a participation from the audience members but in different ways, not necessarily when they are watching it, but after they leave. It could be phone calls, text messages or things that lead them online and then allow them to remix some of the elements. [They] start to contribute to the storyline and then it grows.</p>
<p>When we take it to other places &#8212; Europe and possibly South America &#8212; the town where we are screening will become a game and people will be hunting down characters from the movie. There will be clues throughout the town that eventually funnel you into where the event is.</p>
<p>I&#8217;m interested in that idea of expanding the narrative experience. I love the passive [viewing] experience of cinema. I think it&#8217;s amazing. I&#8217;m just trying to find interesting ways to interact with the audience so they are more likely to engage in the story and maybe tell somebody else about it.</p>
<p><strong>Knowledge@Wharton:</strong> Is this &#8220;cinema ARG&#8221; approach interesting simply because it is different, or is it a trend that will continue to expand? In the future will the movie be just a slice of a much larger experience?</p>
<p><strong>Weiler:</strong> From a business perspective, I think it definitely will be.</p>
<p>If you look at what [traditional film distributors] do currently and the amount of money that they throw against P&amp;A, for example &#8212; What if they took that money and they actually built all these other properties? You [can] operationalize this and actually use it as a more effective way to promote work.</p>
<p>That could be for TV shows like &#8220;Heroes&#8221; or &#8220;Lost&#8221; or it could be for music or for large films like <em>Spider-Man</em> or independent films. When you get to the end of a film like, let&#8217;s say, <em>Spider-Man 3</em>, you know <em>Spider-Man 4</em> is coming, right? You know there is going to be <em>Spider-Man</em> <em>5, 6, 7</em>, whatever.</p>
<p>What if the experience away from <em>Spider-Man</em> is only building more interest and [adds] more value to the property because it engages people for [additional] elements of the story? It is hinting at future versions of the story or giving them back-story that they have never seen before. It can enrich the theatrical experience.</p>
<p>Film can benefit from a story perspective but also from a business perspective. If you&#8217;re creating a massive multiplayer game online or an ARG or other things, they are effectively properties. You could then take characters and bring them into something like an Xbox environment. So now that character could be within a game.</p>
<p>There is a lot of potential. What I&#8217;m getting at is that promotion and marketing by just throwing stuff at people is only going to go so far and will require more and more money. If you can find a way to &#8220;crowd source&#8221; what you&#8217;re doing, you are effectively creating a model that can build story and build additional promotional value to you.</p>
<p><strong>Knowledge@Wharton:</strong> Where do you see activities like the cinema ARG going in the future?</p>
<p><strong>Weiler:</strong> The cinema ARG is a step towards an integrated media strategy.</p>
<p>You have NBC Universal bringing in someone like Beth Comstock from a different part of GE as president of integrated media. You&#8217;re starting to see traditional media noticing [this trend] and realizing that there is value in these [new] devices and [new] ways to interact with the consumer, but not being really clear on how to get there.</p>
<p>The cinema ARG is a step where we are prototyping something, saying, &#8220;Here&#8217;s another window of opportunity. And there is a solid business side to it.&#8221;</p>
<p><strong>Knowledge@Wharton:</strong> Even network television has started to expand the story outside the standard narrative format. For example, &#8220;Lost&#8221; set up fake web sites based on a fictional company in the storyline. When people go online searching for details of the plot, they find this fictional web site that fits into the narrative.</p>
<p><strong>Weiler:</strong> In some cases, this is even being done by fans [of the series]. With the rise of user-generated content you have people who are going to naturally start to build their own stories around what you are doing.</p>
<p>People are not fully getting what they want [from the original content]. They want social interaction. They want to be able to contribute to the story.</p>
<p><strong>Knowledge@Wharton:</strong> These techniques naturally fit certain kinds of narrative, such as [the television shows] &#8220;Lost&#8221; or &#8220;Twin Peaks,&#8221; where the open-ended mystery lends itself to this type of exploration in other media. But is there a down side to this approach? Part of what makes a great film is a tight narrative structure built on a story arc.</p>
<p><strong>Weiler:</strong> What&#8217;s not to say that stories break off from that narrative? Now you can have a character who might not have been a main focus of [the movie] &#8212; and you&#8217;re getting a different story. Maybe you want more from that experience. I don&#8217;t think it has to be and/or.</p>
<p>If you look at the Internet and what the interaction patterns are, what people do online, you can see that there are these natural extensions that can work for all different types of films or stories.</p>
<p>It could work for &#8220;CSI.&#8221; It could work for &#8220;Grey&#8217;s Anatomy.&#8221; It could even work for game shows or reality programming.</p>
<p><strong>Knowledge@Wharton:</strong> Much of what you did grew out of necessity &#8212; because you didn&#8217;t have a big budget or access to studio distribution. But now you have well-known filmmakers, like David Lynch, who are shooting on digital camcorders and self-distributing. Why would someone who has access to all of the resources of Hollywood go with the DIY [do it yourself] route?</p>
<p><strong>Weiler:</strong> I think it&#8217;s ownership of the work. It&#8217;s [control over the] final cut. They own the negative.</p>
<p>In the case of David Lynch, here is somebody who has been in the system for 20-some-odd years, has had success, is a household name but now he is realizing, &#8220;Wait, I am a brand. I have my own name recognition. If I am smart about what I do with that, I can live comfortably, do what I want to do and make the movies I want to make.&#8221;</p>
<p>Look at the history of it. In the 1970s, or the late 1960s, with [the success of] <em>Easy Rider</em> and [the rise of the] youth culture, all of a sudden the studio realizes, &#8220;Oh my god, there is this whole niche audience.&#8221; All of a sudden they wake up and realize, &#8220;There is a market opportunity we haven&#8217;t been exploiting.&#8221; And then you have this new wave of all these new directors who come in and they start making arguably some of the most interesting and challenging work of the history of cinema in a few instances.</p>
<p>Now we are at another point where that same type of artistic renaissance can happen again when somebody like David Lynch &#8212; or even somebody you don&#8217;t know &#8212; has the tools and the ability to do it [in a way that] is not done by committee. What does that mean? You can have these amazing works.</p>
<p>And the sad part of that is the old adage that &#8220;the best bubbles to the top&#8221; is not relevant anymore with thousands of films being made and all the media that is saturating people. That&#8217;s where that promotion and the marketing and being innovative and engaging the audience is so important. Now, when you finish the film, you have two thirds more to do.</p>
<p><strong>Knowledge@Wharton:</strong> What do you like doing most &#8212; writing, directing or staging these theatrical events?</p>
<p><strong>Weiler:</strong> I like all of it. I love making films. I love being in a collaborative environment.</p>
<p>I really have a love of story, technology and also business. It is interesting to look at things in those three ways because I think if you can take a creative approach to how you use the technology, how you tell the stories, then you can be grounded in an idea of how you might be able to create revenue around it. You are looking at sustainability and if you have that, then you can make any work you want.</p>
<p><strong>Knowledge@Wharton:</strong> What are you working on now?</p>
<p><strong>Weiler:</strong> I have a couple of scripts. A lot of the times I try to find something autobiographical in the work that I do. <em>Head Trauma</em> was based on the accident that I was in.</p>
<p>The new script is called <em>Black Hail.</em> It&#8217;s a psychological horror film about the Appalachian Trail. I&#8217;ve hiked a good part of the Appalachian Trail. [The movie] deals with some of the stuff that I went through; it&#8217;s kind of man against nature. And I have a couple of television show premises that I am working on and some more game-related stuff.</p>
<p>I think about all of it when I am starting now; I think about all the jumping off points. I am crafting stories in a totally different way.</p>
<p><strong>Knowledge@Wharton:</strong> In <em>The Last Broadcast, </em>the character you play stages a live interactive media event that combines television, webcasting and Internet chat which has echoes of what you are now doing with the cinema ARG. Is this a case of life imitating art?</p>
<p><strong>Weiler:</strong> Yeah, we were putting that stuff into the movie back in 1996. Now IRC [Internet Relay Chat] becomes IM [Instant Messaging]. Webcasting becomes YouTube. All that stuff meshes. It&#8217;s like what I said earlier about Frederick Wiseman and my interest in photojournalism and my love for psychological thrillers all melding together.</p>
<p>We live in an immersive culture. You have to adapt to find interesting ways to tell stories. It&#8217;s more work, but in the end it&#8217;s more interesting.</p>
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		<title>Cinema ARG - Philadelphia</title>
		<link>http://casestudy.workbookproject.com/2007/11/18/cinema-arg-philadelphia/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/18/cinema-arg-philadelphia/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 10:42:08 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[cinema ARG]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/18/cinema-arg-philadelphia/</guid>
		<description><![CDATA[The HEAD TRAUMA cinema ARG started as an alternate soundtrack project. Similar to the effect of lining up Pink Floyd&#8217;s Darkside of the Moon with the &#8220;Wizard of Oz,&#8221; we created an alternate soundtrack that could replace HEAD TRAUMA&#8217;s original soundtrack.
The soundtrack was released by Park the Van records two weeks after the DVD release [...]]]></description>
			<content:encoded><![CDATA[<p>The HEAD TRAUMA cinema ARG started as an alternate soundtrack project. Similar to the effect of lining up Pink Floyd&#8217;s <em>Darkside of the Moon</em> with the &#8220;Wizard of Oz,&#8221; we created an alternate soundtrack that could replace HEAD TRAUMA&#8217;s original soundtrack.</p>
<p>The soundtrack was released by Park the Van records two weeks after the DVD release of HEAD TRAUMA. The project helped to create press and awareness for the film with music fans.After a 17 theatrical release and a national DVD release, I thought that taking the alternate soundtrack on the road and combining it with theatrics, gaming and tech would be an interesting experiment.  The first version of the cinema ARG (alternate reality game) took place in Philadelphia. The event was a collision of movies, music, gaming and theatrics.</p>
<p>In a previous post I questioned the viability of traditional theatrical releases for &#8220;truly&#8221; independent films. The cinema ARG has promise and event driven theatrical experiences could in fact become an interesting model for independent distro.- The event attracted regional and national press. Not only reviews but a collection of articles that explained the event. Even though I received press during HT&#8217;s theatrical release in Sept. 06 the mashup resulted in even more press.</p>
<p>- The ticket price was $14 dollars and over 150 people attended the event</p>
<p>- one night was better than the average gross of each of HT&#8217;s traditional theatrical week long runs. The event also allowed me to sell DVDs, Posters, and copies of the HT soundtrack.</p>
<p>- The HT mailing list grows as audience members sign up to receive updates about the film</p>
<p>- The evening was recorded and now there are more promotional materials for the film</p>
<p>- a behind the scenes doc, a new alternate soundtrack that syncs with the movie and a couple hundred photographs</p>
<p>- National press leads to a number of amazing opportunities. I&#8217;ve been contacted by managers, agents, advertising agencies, additional venues and sponsors that are interested in taking the cinema ARG on the road.</p>
<p>- The success of the first Cinema ARG leads to bookings in NYC, London, and San Francisco</p>
<p>- The Cinema ARG is picked up by a number of trend tracking firms who have the following to say:<br />
&#8220;Director Lance Weiler has created a remix presentation of his cult indie horror flick Head Trauma, the result of which sounds like a good approximation of the future of film.  &#8230;As theatres increasingly compete with home entertainment, we believe live film presentations such as this could be a way to keep audiences going out to movies.&#8221;</p>
<p>- Wired sends a reporter to the event.</p>
<h3>Filmmaker Mashes Horror Flick With Live Music</h3>
<p>Todd Jatras<br />
<em><br />
Lance Weiler&#8217;s first film, <cite>The Last Broadcast</cite> &#8212; often <a href="http://www.wired.com/culture/lifestyle/news/1998/07/14111">called</a> the original <cite>Blair Witch Project</cite> &#8212; was shot for less than $1,000. Yet it grossed $4.5 million and became the first film to be transmitted via satellite directly to theaters.<br />
</em></p>
<p><em> His encore? A traveling live-music mashup involving cell phones, big screens, indie rockers and meandering actors. The project showcases his latest film, <a href="http://headtraumamovie.com/"><cite>Head Trauma</cite></a>, a tale of psychological horror involving protagonist George Walker (shown), a drifter who has inherited a condemned house. &#8220;This is one of the only films where you&#8217;ll be asked to keep your cell phone on during the screening,&#8221; says Weiler.</em></p>
<p><em>Director Tommy Pallotta, who produced <cite>A Scanner Darkly</cite>, likens Weiler&#8217;s work to early Roman Polanski, &#8220;the <cite>Repulsion</cite>, <cite>Rosemary&#8217;s Baby</cite> era, very unlike movies like <cite>300</cite>, which is a perfect example of how attention is focused on the technology that shows up on screen.&#8221; Weiler&#8217;s work is in-your-face horror created with guerrilla tech techniques like off-the-shelf cameras hacked for particular shots.</em></p>
<p><em>Starting this summer, Weiler plans to take his live mashup &#8212; dubbed Version 1.0, or Beta &#8212; on the road with a multi-city tour and a revolving cast of musicians and actors. Version 2.0 will likely roll out in New York and London before moving on to Los Angeles and Ohio later this year. He&#8217;s currently in negotiations with New York&#8217;s Museum of Modern Art and the Museum of the Moving Image about performing the show for their crowds.</em></p>
<p>Read More and See Photos at <a href="http://www.wired.com/entertainment/music/multimedia/2007/04/horrorfilm_0406?slide=2&amp;slideView=2" target="_blank">Wired</a>.</p>
<p><strong>OVERALL:</strong> Even though it was a lot of work, I think an event based theatrical model can be the right answer for films looking to stand out in a crowded market. The important element is finding the right event to center around your work. A good starting point is to identify your film&#8217;s hooks. What is it about your film that people will find interesting? Once you figure out the hooks then you can start to build an event. If you do move forward with an event based screening we&#8217;d love to hear about it. Send your emails to work [@] workbookproject.com</p>
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		<title>Is Theatrical Dead?</title>
		<link>http://casestudy.workbookproject.com/2007/11/18/is-theatrical-dead/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/18/is-theatrical-dead/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 10:39:12 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[featured]]></category>

		<category><![CDATA[theatrical]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/?p=3</guid>
		<description><![CDATA[I’ve heard a lot of people challenging the theatrical experience - box office numbers are down from previous years, and home theater systems are only getting better.]]></description>
			<content:encoded><![CDATA[<p><a href="http://htmob.com/blog"><img src="http://htmob.com/blog/wp-content/uploads/2007/03/flyer.jpg" /></a></p>
<p>I&#8217;ve heard a lot of people challenging the theatrical experience - box office numbers are down from previous years,  and home theater systems are only getting better. Not to mention all the competition for viewers attention thanks to a 500+ channel universe, broadband and a shrinking amount of free time. Don&#8217;t get me wrong, I believe that people still want that communal experience that a theatrical film can provide.  But I think that filmmakers need to make the theatrical experience their own and find interesting ways to engage their audiences.</p>
<p>After doing a 17 city, DIY theatrical release for HEAD TRAUMA, I think that traditional theatrical releases of &#8220;truly&#8221; independent films are a dangerous proposition. It&#8217;s next to impossible to pull people into a screening without P&amp;A money. I harnessed the internet to help with grassroots promotion, my social networking friends helped to flyer and sticker for me, they also brought their friends. But a theatrical release is a humbling affair. On average we&#8217;d have nights with 25 to 30 people in a screening. On a rare night, we&#8217;d have over a 150 people in attendance but often we&#8217;d have only 10 or 12. In the end I made money but it was not because of the box office take alone. It was a combination of speaking engagements, poster sales and the fact that I didn&#8217;t spend anything on promotion or renting the theaters. I did 50/50 splits with all the theaters to help reduce my risk.</p>
<p>What I think is a more interesting theatrical model is an event driven one. For instance, I&#8217;ve been staging a number of one off live events. They are special theatrical events that use a mixture of multimedia, performance, and technology to remix the movie in a new way. Some people have called the events Cinema ARGs (alternate reality games) because of the way they engage the audience in the theater and after they leave.</p>
<p>This coming Saturday, we&#8217;ll be doing a special remix screening of HEAD TRAUMA in Philadelphia. It is broken into the following parts.</p>
<p><strong>THE MUSIC</strong><br />
The evening will consist of <a href="http://www.bardopond.org/">Bardo Pond</a>, <a href="http://www.espers.org/">Espers</a>, <a href="http://www.fernknight.com/">Fern Knight </a>and a DJ providing a live score to the movie. I&#8217;ve separated the dialog and sound effects tracks, so we can do a total remix of the movie live.</p>
<p>The current remix shows came from a concept we had called CURSED. CURSED the HEAD TRAUMA movie project started as an alternate soundtrack experience for the movie. Similar to how Pink Floyd&#8217;s <em>Dark Side of the Moon</em> lines up with the WIZARD OF OZ, we created a soundtrack that could line up with HEAD TRAUMA. Turn down the volume on the TV and turn up the volume on the stereo. The following behind the scenes short describes the process.</p>
<p><embed src="http://www.youtube.com/v/Vw29Om9pIQA" type="application/x-shockwave-flash" wmode="transparent" height="250" width="325"></embed><br />
<br />
<strong>THEATRICS</strong><br />
The night will include a number of theatrical elements. On stage, we&#8217;ve constructed a tent which is key to the story of the film and the hooded figure who is the protagonist&#8217;s nemesis will emerge at different times through out the night within the audience. There are fog machines, lighting effects and physical scares. The theatrical elements borrow from a cross between dinner theater on acid and the school of William Castle. William Castle was a famous showman who actually wired the audience&#8217;s seats to shock them during screenings of his classic THE TINGLER.<br />
<br />
<strong>THE GAME</strong><br />
The last element of the evening is a high tech one which allows viewers to use their mobile phones to interact with certain characters from the film. Since I&#8217;m working with the <a href="http://www.ind-ex.org/">IndEx</a> media server to project the film, I&#8217;ve been able to easily add subtitles. On screen at key moments a phone number appears. When audience members call the number they&#8217;ll hear the hooded figure from the film. Depending on their answers they&#8217;ll receive a number of clues. At the conclusion of the movie we&#8217;ll ring all the phones in the theater at the same time. Then for the lucky few the film will follow them home as they receive additional calls and text messages that lead them to hidden elements online.This coming show is the first in a series of remix screenings. The release will target universities and museums. Since it is an event the ticket prices are more than double a traditional movie ticket. We&#8217;ll see how it goes, but I think it&#8217;s an interesting concept that points towards a new type of theatrical experience.I&#8217;ll let you know how it all works out.</p>
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		<title>PROJECT STATS</title>
		<link>http://casestudy.workbookproject.com/2007/11/16/project-stats/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/16/project-stats/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 00:07:24 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/16/project-stats/</guid>
		<description><![CDATA[Budget: $126,000
Shooting Format: MiniDV
Camera: DVX 100
Number of Shooting days: 90
Hours of footage shot: 250 hours
Post: Used Final Cut Pro - cut for 7 months
Festival Premiere: Los Angeles Film Festival 2006
Theatrical: 17 cities
DVD release: 9.26.06 via Heretic Films
Special Live Screenings: HT cinema ARG - NYC, Philadelphia and four other cities
VOD Release: via Warner Bros 10.23.07
TV sales: [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Budget:</strong> $126,000</p>
<p><strong>Shooting Format: </strong>MiniDV</p>
<p><strong>Camera:</strong> DVX 100</p>
<p><strong>Number of Shooting days:</strong> 90</p>
<p><strong>Hours of footage shot:</strong> 250 hours</p>
<p><strong>Post:</strong> Used Final Cut Pro - cut for 7 months</p>
<p><strong>Festival Premiere:</strong> Los Angeles Film Festival 2006</p>
<p><strong>Theatrical:</strong> 17 cities</p>
<p><strong>DVD release:</strong> 9.26.06 via Heretic Films</p>
<p><strong>Special Live Screenings:</strong> HT cinema ARG - NYC, Philadelphia and four other cities</p>
<p><strong>VOD Release:</strong> via Warner Bros 10.23.07</p>
<p><strong>TV sales:</strong> basic and pay sales pending</p>
<p><strong>Foreign sales:</strong> Numerous sales pending</p>
]]></content:encoded>
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		<item>
		<title>HOW TO FIND HEAD TRAUMA</title>
		<link>http://casestudy.workbookproject.com/2007/11/12/how-to-find-head-trauma/</link>
		<comments>http://casestudy.workbookproject.com/2007/11/12/how-to-find-head-trauma/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 22:08:21 +0000</pubDate>
		<dc:creator>lw</dc:creator>
		
		<category><![CDATA[cinema ARG]]></category>

		<guid isPermaLink="false">http://casestudy.workbookproject.com/2007/11/12/how-to-find-head-trauma/</guid>
		<description><![CDATA[For additional info on HEAD TRAUMA, THE LAST BROADCAST and Lance Weiler&#8230;
headtraumamovie.com
lanceweiler.com
thelastbroadcastmovie.com 


Head Trauma Merchandise







Head Trauma DVD
Head Trauma Poster
Head Trauma Soundtrack


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$9.99








Head Trauma Bundle (DVD, Poster, Soundtrack)
Head Trauma &#038; The Last Broadcast DVD Bundle


$29.99
$21.99


The Last Broadcast Merchandise







The Last Broadcast DVD
The Last Broadcast Poster
The Last Broadcast Bundle A (DVD, Poster, T-Shirt A)


$12.99
$9.99
$29.99







The Last Broadcast T-Shirt A


$14.99



Store powered [...]]]></description>
			<content:encoded><![CDATA[<p>For additional info on HEAD TRAUMA, THE LAST BROADCAST and Lance Weiler&#8230;</p>
<p><a href="http://headtraumamovie.com">headtraumamovie.com</a><br />
<a href="http://lanceweiler.com">lanceweiler.com</a><br />
<a href="http://thelastbroadcastmovie.com/" target="_blank">thelastbroadcastmovie.com </a></p>
<div class="mpart">
<!-- loop --></p>
<h2 align="left" style="font-size: 16px; font-weight: bold; font-family:Arial, Helvetica, sans-serif">Head Trauma Merchandise</h2>
<table cellspacing="2" cellpadding="1" border="0" style="margin-bottom: 30px;" >
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-01100.html"><img border=0 width=135 height=180 src=http://us.st11.yimg.com/us.st.yimg.com/I/yhst-11836579210131_1972_1859986></a></td>
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-ps.html"><img border=0 width=135 height=180 src=http://us.st11.yimg.com/us.st.yimg.com/I/yhst-11836579210131_1972_2026744></a></td>
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-01500.html"><img border=0 width=135 height=135 src=http://us.st11.yimg.com/us.st.yimg.com/I/yhst-11836579210131_1972_2014990></a></td>
</tr>
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-01100.html">Head Trauma DVD</a></td>
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-ps.html">Head Trauma Poster</a></td>
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-01500.html">Head Trauma Soundtrack</a></td>
</tr>
<tr valign="top" align="center">
<td>$12.99</td>
<td>$9.99</td>
<td>$9.99</td>
</tr>
</table>
<table cellspacing="2" cellpadding="1" border="0" style="margin-bottom: 50px;" >
<tr valign="top" align="center">
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</tr>
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-01400.html">Head Trauma Bundle (DVD, Poster, Soundtrack)</a></td>
<td><a href="http://www.lanceweilerstore.com/bs-hdtr-labr.html">Head Trauma &#038; The Last Broadcast DVD Bundle</a></td>
</tr>
<tr valign="top" align="center">
<td>$29.99</td>
<td>$21.99</td>
</tr>
</table>
<h2 align="left" style="font-size: 16px; font-weight: bold; font-family:Arial, Helvetica, sans-serif">The Last Broadcast Merchandise</h2>
<table cellspacing="2" cellpadding="1" border="0" style="margin-bottom: 30px;" >
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-labr-01100.html"><img border=0 width=135 height=170 src=http://us.st11.yimg.com/us.st.yimg.com/I/yhst-11836579210131_1972_2694389></a></td>
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</tr>
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-labr-01100.html">The Last Broadcast DVD</a></td>
<td><a href="http://www.lanceweilerstore.com/bs-labr-ps.html">The Last Broadcast Poster</a></td>
<td><a href="http://www.lanceweilerstore.com/bs-labr-01400-a.html">The Last Broadcast Bundle A (DVD, Poster, T-Shirt A)</a></td>
</tr>
<tr valign="top" align="center">
<td>$12.99</td>
<td>$9.99</td>
<td>$29.99</td>
</tr>
</table>
<table cellspacing="2" cellpadding="1" border="0" style="margin-bottom: 30px;" >
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-labr-a.html"><img border=0 width=135 height=135 src=http://us.st11.yimg.com/us.st.yimg.com/I/yhst-11836579210131_1973_126515></a></td>
</tr>
<tr valign="top" align="center">
<td><a href="http://www.lanceweilerstore.com/bs-labr-a.html">The Last Broadcast T-Shirt A</a></td>
</tr>
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<td>$14.99</td>
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</table>
</div>
<p class="mpart">Store powered by <a href="http://bside.com" target="_blank">bside.com </a></p>
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